Media education for all: digital citizens criticize and combat fake news - MEDIAWARE Project Nr.: 2021-1-SE01-KA220-ADU-000035659 . The rapid technological development is a decisive factor for the way we choose to communicate with our fellow human beings and be informed. Nevertheless, the amount of information available in the media and social networking is
LOG’IN
iasis2022-11-09T16:34:10+00:00The ambition of the “LOG'IN” project, with Project Number 2020-1-FR01-KA204-080327, is to promote access to inclusive housing for people with disabilities and thus promote their autonomy and the power to act socially. The Project purposes a training program that provides the knowledge and skills necessary for qualified professionals in Europe who can provide
Learning Through Gameplaying
iasis2022-11-09T16:33:14+00:00Learning Through Gameplaying program, with Project number 2020-PT01-KA202-078758, aims on the empowerment of people with learning disabilities or disadvantaged backgrounds to become personal caregivers of the elderly through gaming, while also the partners of the partnership to exchange new forms of digital learning with each other. . This project is built by a
JOBS4ALL
iasis2022-09-30T11:42:41+00:00Fitting VET-business for the future employment of all - JOBS4ALL Project Nr.: 2021-1-DE02-KA220-000024976 . JOBS4ALL (Erasmus+ funded project) partners recognize the need to upskill their VET professionals and provide a cutting-edge methodology for fitting VET business for future employment of all. . The project's objectives are to: Supply VET providers with a bespoke
INTREP
iasis2022-11-07T13:11:40+00:00INTREP - Fostering social innovation and entrepreneurship in intercultural and interreligious contexts Project Nr.: 2021-1-BE01-KA220-ADU-000033680 . Living in intercultural and interreligious communities is at the same time fascinating and demanding. The need to empower the present and future generations with the appropriate knowledge, competences, skills, and tools necessary to exchange, communicate and cooperate
INTEL
iasis2022-11-07T13:28:29+00:00Intergenerational pedagogies for adult learning - INTEL Project Nr.: 2021-1-LT01-KA220-ADU-000033644 . The project INTEL was designed to address the needs of adult learners of different ages in Europe, who are facing different barriers in learning, as well as to promote inclusion, intergenerational, intercultural and inter-religious dialogue and active citizenship among young EU citizens
HEDY
iasis2022-11-07T13:28:28+00:00Health Education for Young People with Disabilities - HEDY Project Nr.: 2020-1-RO01-KA201-080353 . In supporting the development of key competencies of youth with disabilities, special attention is given to the current Erasmus+ project – Health Education for Young People with Disabilities (HEDY), to raise the level of personal, social, and learning competencies to
HEAL
iasis2022-11-07T13:28:25+00:00HEALth Literacy Project Nr.: 2021-1-DE02-KA220-ADU-000026661 . European citizens have difficulty verifying health-related information on the internet. One of the key impediments, according to the Commission's e-Health Action Plan (2012-2020), is the lack of awareness, confidence, and skills in discovering, analyzing, and assessing online information. . The "HEAL" initiative, which is supported by the
GLOBALAB in Action!
iasis2022-09-30T11:53:34+00:00GLOBALAB in Action! Project Nr.: 608616-EPP-1-2019-1-LT-EPPKA2-CBY-ACPALA . The European Erasmus+ KA3 Project “GLOBACT” (GLOBALAB in Action!) aims to improve the quality of youth work, in order to broaden active participation of young people in project partner countries and empower them to take action towards meeting the targets of the Sustainable Development Goals (SDGs)
FLIPPMI
iasis2022-09-30T11:55:21+00:00FLIPPMI - Supporting the participation of migrant families in Flipped Learning Project Nr.: 2021-1-BE01-KA220-SCH-000024579 . The Flipped Classroom is a pedagogical model that transfers the work of certain learning processes outside the classroom and uses class time, together with the teacher's experience, to facilitate and enhance other processes of acquisition and practice of