Title: MIGreenDEAL – Raising climate change awareness and environmental commitment of Young Migrants through Transformative Learning Project Nr: 2022-1-BE01-KA220-ADU-000087260 . MIGreenDEAL will implement innovative practices and digital solutions in Adult Education to prepare young adult migrants and adult educators, community leaders, and mediators to become true agents of change in environmental sustainability and
INNO4CHANGE
iasis2023-09-25T09:38:55+00:00Title: INNO4CHANGE | Empowering innovation and entrepreneurship skills on social entrepreneur Project Nr:2022-1-ES01-KA220-VET-000087070 . The INNO4CHANGE project aims to inspire and empower future social entrepreneurs by identifying and showcasing innovative role models through recorded interviews, while also providing a digital learning portal featuring modular training curricula and resources focused on innovation, entrepreneurship, and
Horizon MAMMOth
iasis2023-09-25T09:33:04+00:00Title: MAMMOth - Multi-Attribute, Multimodal Bias Mitigation in AI Systems. Project Nr:: AI – HORIZON-CL4-2021-HUMAN-01-24 (RIA) . Is a 36–month (November 2022 – October 2025) project co-funded by the Horizon Europe Programme of the European Union under the call Tackling gender, race, and other biases in AI – HORIZON-CL4-2021-HUMAN-01-24 (RIA). This Horizon Europe
GEMMA
iasis2023-09-25T09:22:38+00:00Title: GEMMA - Game based learning for Enhancement of new skills usingMicro-MOOCs for Academic staff Project Nr:: 2022-1-IT02-KA220-HED-000087512 . GEMMA is set to create a groundbreaking training course for researchers, spanning from PhD students to professors in Higher Education Institutions. This course will equip academic staff with essential digital, entrepreneurial, and life skills.
Game-Based Learning for Mothers with Special Kids Project
iasis2023-09-25T09:14:48+00:00Title: Game-Based Learning for Mothers with Special Kids Project Project Nr: 2021-1-TR01-KA220-ADU-000029705 . The project focuses on addressing the marginalized state of persons with disabilities (PwDs) by implementing a comprehensive approach that enhances the capacities of NGOs and Adult Educators. Through Game-Based Learning methodology, the project aims to empower mothers and caregivers to
FAMILY CARE
iasis2023-09-25T09:08:41+00:00Title: FAMILY CARE - Supporting the validation of competencies acquired by Family Caregivers in non-formal and informal learning through digital badges and micro-credentials Project Nr: 2022-1-LT01-KA220-ADU-000087923 . The FAMILY CARE project aims to support Family Caregivers in validating their competencies acquired through non-formal and informal learning, using digital badges and micro-credentials. . The
F.A.C.T.
iasis2023-09-25T08:52:48+00:00Title: FOSTER AWARENESS ON THE RELEVANCE OF CHECKING THE TRUTH - F.A.C.T. Project Nr: 101081330 . Disinformation is a constantly evolving phenomenon that has a high potential to negatively influence democratic processes and social debates. It can affect, for example, the democratic debate and the expression of the vote, given on the basis
EU FOOD SECURITY HUB
iasis2023-09-25T08:14:14+00:00Title: EU FOOD SECURITY HUB Project Nr: 2022-1-ES01-KA220-VET-000087378 . Tackling food insecurity promoting sustainable and socially inclusive food and agriculture ecosystems. . The aim of the EU Food Security Hub project is to promote cooperation, exchange of knowledge and the practice-scaling up across EU organizations that foster the creation of green jobs in
DropOut
iasis2023-09-25T08:09:18+00:00Title: Preventive practices and integration into the company for young people with learning difficulties DropOut Project Nr: 2022-1-FR01-KA220-SCH-000088118 . "DropOut" is a comprehensive initiative aimed at preventing inequalities and discrimination among young adults. It focuses on improving the capacities and skills of socio-educational personnel to effectively guide and support youths, ensuring a seamless
d-ICT
iasis2023-09-25T08:01:56+00:00Improving VET Distance Learning through a GamifiedAsynchronous eLearning Methodology d-ICT (d-ICT) Project Nr:.: 2021-1-EL01-KA220-VET-000024942 . The d-ICT project's goal is to tackle the disruptions caused by the shift to distance learning in VET education by introducing an innovative gamified asynchronous eLearning approach. This approach aims to enhance educators' digital skills, engage learners, and